

Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed at this time, class experience is awarded but no class points are gained. Each class has its own pool of class points independent of other classes. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first.

Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing Defense, Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. And also, your class level cannot exceed your character level, therefore it is advisable to switch class when your class experience reach 100% on the same level as your character level.As a player trains each class, they will be able to level up both their characters levels and class levels. Your class EXP is seperate than your character EXP: EX: You can have 40% class level, but only 20% character level. It's important to note that your class level is separate from your character level. Read more about each class branch in their main articles listed below. Each branch has a set of unique skills available to all the branch classes, in addition to the set of class skills. As you progress, you'll unlock up to 10 additional playable classes. īegin your adventure as a Warrior or Magician. Important to mention that you cannot change class in battle and that everytime you change class, there is a short cooldown (20 seconds), preventing you from changing again instantly. These class types follow the basic archtypes seen in many MMORPG's: Tank Archetypes, who focus mainly on defending the party and use melee attacks, Rogue Archetypes, also known as Melee DPS, who focus mainly on high melee damage output and survivability, Ranged Archtypes, also known as Ranged DPS, who focus mainly on high ranged damage output and minor battle field control, and Magic Archetypes, also known as Magic DPS, who focus mainly focus on high magic damage output (ranged), Area of Effect (AOE) abilities, and major battle field control.
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Did you defend a party member in battle as a Knight, only to find they are now low on HP? Simply transform into a Cleric and cast a Healing spell! Free class transformations infinitely deepen Eden Eternal's gameplay experience. The best part? Once unlocked, your character can freely swap between each class! Switch from Warrior to Illusionist to Bard and back again, no worries. Every 10 levels or so, you'll unlock another playable class. Eden Eternal's class system is composed of 5 branches, each with 4 classes.
